Killing any enemies in the way, find the door into the hangar, and talk to the journalist. Far Cry Dude will automatically reclaim his machete and medicine, along with his grenades. Begin the escape by checking a different-looking section of the walls, where the color is faded and where there is a small hole. Like what the journalist has suspected, his trip to the airport isn't without difficulties. Far Cry Dude wakes up inside a smelly prison cell, with the Jackal's size-13 bootprint stamped on his face. OBJECTIVE // Find Reuben in the airport hangar. The choice won't really, really matter, but he must make a decision and slay the appropriate man. If Far Cry Dude decides to kill only one of the targets, there will be an additional choice of siding with the survivor instead, at least for the time being. The two are in a single-floor office shack. There is a hole in the fence along the north perimeter that can be used to get in there. The targets are inside the compound to the northeast. This is similar to the earlier double-hit. OBJECTIVE // Go to Sepoko and kill Greaves and his aide. Then, talk to the guy sitting near the main door. The journalist requests another meeting like before, this time at the bar to the south. OBJECTIVE // Meet Reuben at the Marina bar. Sneaking into the building around from the west can be easier. The two are inside a single-floor office hut. Go to the mine at the southwest to find the targets. The guy back from the beginning of the game now wants his superiors out of his way.
OBJECTIVE // Go to the TaeMoCo mine and kill Voorhees and his aide. Climb the ladder-like structure up to the second floor, and obliterate the APR boss. Sneaking into the marked building from the southwest is easier. The next step is to eliminate the APR boss. OBJECTIVE // Go to the Dogon Sediko and kill Oliver Tambossa. Sneak past the enemies, or steal their weapons and battle through them.Īfter leaving the prison, Far Cry Dude will receive a call from the new UFLL boss for a meeting. Head northwest to get outside the prison, and then continue down along the dirt trail to the marked spot, along the roads.
Far Cry Dude wakes up inside a smelly prison cell, with the Jackal's size-13 bootprint stamped on his face.